There’s no gentleness when it comes to motocross. Forget your formations, racing lines and slipstreams, this is all elbows and nudging your way to first place. They are bumpy, nefariously twisty and muddier than the arena at Download Festival after a bit of rain. These tracks, be they in Britain, Turkey, New Zealand (to name a few) are the yang to a superbike’s smooth, high speed yin. You do this by, and apologies if you’ve figured this out already, racing each other on tracks that are made as a circuit. You and nineteen other riders are all aiming to be the top dog on the scene. Motocross (or MX if you’re cool) is pretty straightforward, as a racing concept.
#Mxgp 2020 lagging ps4 full
Now the real question: is it bad because I didn’t enjoy it, or is it just not that much fun? Let’s go full throttle into this review and find out… Saddle Up That means grounded, sensible racing across the board from all competitors. MXGP 2020 is, by comparison, a sim racer. There’s no triple backflip Superman’s here, unfortunately.
Also, for comparison, the last MX games I played were back in the MX Superfly and Freekstyle, which are vastly different types of games. It plays well enough, and to a fan of motocross you can go far wrong than this game. Now, don’t take that as a damning indictment of the game. Well, MXGP 2020 falls under the same bracket. Sort of like Call of Duty does, before funneling you into linear corridor shootouts and handheld set pieces. Have you ever played a game and thought, “This isn’t as fun as the trailer made it look”? You know the type: hyped up music, various camera angles and editing tricks, all to make something look like pure eye candy.